GHOST

Ghost Features


Ghost is a professionally developed Combat-Oriented system with high performance in mind;
the main focus is creating a lag-free complete system with fewer scripts and efficient code using the latest scripting techniques. In addition, ghost runs on a fast and SSL-based server with the newest hardware and software versions.

Ghost is an advanced combat system that focuses more on combat by removing unused and unnecessary roleplay features and keeping only the features we usually use to keep the system more combat-oriented, lighter, lag-free, secure, efficient, and straightforward.


COMBAT FEATURES
  • Ghost uses an advanced combat technique that's accurate, fast, and sensitive.
  • Gorean weapons full support (melee, range, and traps).
  • Target enemy health display on hud. NEW
  • Players can't draw weapons while (AWAY/OOC) status for more additional security and fair game. NEW
  • Landowners have complete control and customization, including their lands' ranking (win/loss). NEW

ROLEPLAY FEATURES
  • Home-stone, caste, and class titles to organize the community and enrich the roleplay. NEW
  • Bind, unbind, self-bind, self-unbind.
  • Aid, bandage, and self-bandage. NEW
  • Water, fall, fly, and jump detections and customizable damage amounts. NEW
  • Dice roll (d100, d20, 2d6).

CURRENCY SYSTEM (Universal and Global Currency System)
  • The currency systems work grid-wide; there is no need for creator permission or setup.
  • Coinage (copper, silver, gold, platinum, and gemstones).
  • Players (chest and hud) and region banks (send, transfer, and steal)
  • Land Chests, sacks, tip jars, rental units, vends, pay box...

GAME MODES

There are six game modes available (OOC, IC, combat, roleplay, arena, and game), you can switch between them using either the commands or the huds.

  • Combat: players who are ready for combat, registers wins, loss, kills, deaths, steals...
  • Roleplay: players don't want to engage in combat, they don’t want to fight, or not armed.
  • Arena: training without affecting wins/loss/steals...revives players when down.
  • Game: for games to not register wins/loss/steals...doesn't revive players when down.
  • Away/OOC: Turns the system off completely to reduce lag and region resource usage.
  • IC: Turns the system back on.